Unity, Engine Development, Graphics Programming, and Debugging. The four horsemen of the apocalypse that I call my life.
Other technical skills: C++, C#, Unity3D, OpenGL/GLSL, Git, and CMake.
My current work in progress, a game inspired by TUNIC and The Legend of Zelda: The Wind Waker currently titled Tale.
The first iteration across the combat and camera system has happened via a steam playtest and I am currently in the process of continuing to improve upon the feedback and continue to iterate on another layer of the combat system.
A modular C++ Game Engine, designed to easily create Graphics demos and understand the core foundations of a game engine.
If every tattoo tells a story, then the body is a chronicle of an entire life. In Elegy, Inc. you play as a tattoo and the body is the environment in which you must explore and puzzle-solve.